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Micro Machines V3 - Platinum

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Codemasters, Big Red Software, Merit Studios, Mindscape, Supersonic Software, Infogrames Sheffield House The absolute test of any Micro Machines game is in its multiplayer, and V3’s continued consistency in this department made it so great. Mylonas, Eric "ECM"; Jevons, Dan "Knightmare"; Hodgson, David "Chief Hambleton" (February 1998). "Micro Machines V3 (PS)". GameFan. Vol.6, no.2. Metropolis Media. p.16 . Retrieved 30 March 2021.

a b c d e f Rignall, Jaz (9 January 1998). "Micro Machines V3". IGN. Ziff Davis . Retrieved 7 November 2020. a b c Bad Hare (March 1998). "PlayStation ProReview: Micro Machines V3". GamePro. No.114. IDG. p.95.

Cons

Mylonas, Eric "ECM"; Ngo, George "Eggo"; Chau, Anthony "Dangohead" (May 1999). "Micro Machines [64 Turbo]". GameFan. Vol.7, no.5. Shinno Media. p.26 . Retrieved 8 November 2020. Harris, Craig (29 November 2000). "Micro Machines V3 (GBC)". IGN. Ziff Davis . Retrieved 7 November 2020.

Super Teeter (May 1999). "Micro Machines 64 Turbo". GameFan. Vol.7, no.5. Shinno Media. p.41 . Retrieved 8 November 2020. Edge staff (June 1998). "Micro Machines V3 (PC)". Edge. No.59. Future Publishing. p.97 . Retrieved 7 November 2020. Micro Machines V3 ( Micro Machines 64 Turbo for the Nintendo 64 port) is a racing video game developed by Codemasters and Novalicious for PlayStation, Microsoft Windows, Nintendo 64, and Game Boy Color.But the ever-expanding capabilities of the new hardware – which, to be fair, weren’t even scratched by V3 – presented constantly evolving possibilities for rival game makers, and V3 was soon forgotten in the franchise development frenzy of 1998. The drive to push boundaries forced even Codemasters to temporarily abandon its biggest hit to create completely new games to compete. Dr. Moo (April 1998). "Micro Machines V3 Review (PS)". GameRevolution. CraveOnline. Archived from the original on 5 February 2004 . Retrieved 8 November 2020. Shea, Cam (April 1999). "Micro Machines 64 Turbo". Hyper. No.66. Next Media Pty Ltd. p.69 . Retrieved 8 November 2020.

Plagued with server and coding issues, Chillingo retired the game and closed the servers in August 2018.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine

Micro Machines is a series of video games featuring toy cars, developed by Codemasters and published on multiple platforms (including MS-DOS, Nintendo Entertainment System, Amiga, Sega Mega Drive/Genesis, Super Nintendo Entertainment System, Game Boy, PlayStation 2, Nintendo 64, GameCube, Xbox, Game Gear, and iOS). The series is based on the Micro Machines toy line of miniature vehicles. Sadly, Codey never did properly return to the franchise, and three years later, the once-coveted Micro Machines was as good as dead. This month, surprise reboot Micro Machines: World Series is coming to Xbox One, PlayStation 4 and PC. It could revive the series, or bury it for good. Given GameTripper’s rules, you’ll find out my opinion on it in five years, if it’s any good. Until then, it’s important to understand V3’s unstoppable fall into relative obscurity. Something old, something new The team at Codemasters knew the tide was turning. It decided to target nascent racing genres – namely, those ostensibly popular with Brits in the late 90s – such as TOCA Touring Cars and Colin McRae Rally. They were great games, to their credit; the two new franchises retained a thin line between arcade and simulation, which at that point still meant just being a bit more serious with the brake (compared to V3, you actually used the brake button). You could also drive a tank around a volcano in TOCA, which showed the developers’ sense of humour was still under there somewhere. But Codemasters wasn’t done with Micro Machines; the developers were just firing up the JCB to make a nice, deep grave for the series. – and ripped the heart out of Micro MachinesGran Turismo’s PlayStation double-header in 1998 and 2000 wasn’t just bad for daft, multiplayer-oriented racing series like Micro Machines – more traditional arcade racers suffered, too. The ever-competing Need for Speed and Test Drive franchises, and even casual yet genuinely enjoyable start-ups like Total Drivin’, were obliterated by the simulation’s success. But it was still worse for lovable intellectual properties like Micro Machines; they’d always survived, even in the face of racing sims gone by (with admittedly poor, procedural graphics). Gran Turismo put an end to that. Codemasters conformed It was a turning point for the PlayStation: racing, and to a wider extent gaming, really didn’t feel like it was for kids any more. Just a few weeks earlier, I was fannying around on a pool table and flattening my mates with comedy mallets. By the time I’d turned 13, I was racing for cash, selling countless Mazda Demios from Sunday Cup victories just to afford something better than a second-hand Mitsubishi FTO, and painfully scraping through licence tests just to have the privilege of driving something better than a car with a shagged engine that I couldn’t tune because, well, I was 13. NES, Amiga, Game Gear, Master System, Mega Drive, MS-DOS, CD-i, Super NES, Game Boy, PlayStation, Windows, Nintendo 64, Game Boy Color, PlayStation 2, GameCube, Xbox, Game Boy Advance, PlayStation Portable, Nintendo DS, Linux, OS X, PlayStation 4, Xbox One In the Studio". Next Generation. No.36. Imagine Media. December 1997. p.24 . Retrieved 30 March 2021.

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