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Blue Cocker Games | Welcome To The Moon | Board Game | Ages 10+ | 1-6 Players | 25-30 Minutes Playing Time,WTMOON01

£22.495£44.99Clearance
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Welcome to the Moon is an evolving and narrative flip-and-write game. It contains 8 different Adventures that form a complete story with an increasing difficulty level. You can play these 8 Adventures independently, or successively to play out your story. Whether it’s blasting off towards the moon or evacuating virus ridden quarters, each map takes these basics and adds to / adapts them. A prime example is how planning can cause a huge amount of points to be lost on mission #5: The Dome, where it splits dome sections that must be completed to not lose points. The main part of the planning action, of writing an X in a space, remains but the consequences change and makes the choice different from one mission to the next. While the games can be played individually this isn’t a game I’d get to the table with new players. For introducing players to the flip and write logics, the original Welcome To is that bit more relatable and simpler to teach. If players had played other roll/flip and writes then they could play without issue, but even then you wouldn’t want to jump straight into a full campaign, as any knowledge of how useful or problematic mission elements can be would be an advantage. The eight adventure sheets feature very different mechanisms from the classic Welcome To… concept, and when you play in campaign mode, you’ll make choices that change the next adventure, which means that each campaign will differ from the previous one.

Contrairement aux précédents volets de la série, Welcome to the Moon se décline en 8 missions différentes pour un crescendo d’aventures. La première démarre avec le Décollage et se termine par L’affrontement. And just like the expansions, each one of the (now dry wipe!) 8 individual sheets puts its own twist on the basic game play. It’s effectively 8 Welcome To games in one. Indeed, the first game actually strips away the bonus element and focuses solely on number allocations. Although that sounds quite strange to somebody familiar with Welcome To, it works quite well as a very basic introduction to the series for anybody who has never played any of the previous iterations. Alors oui, il faut compter un achat un tiers plus cher que pour les volets précédents. Mais pour le coup, vous en aurez vraiment pour votre argent ! You’ve built housing for humanity in neighbourhoods and New Las Vegas. Now you need to save humanity through space colonization… You’ve built housing for humanity in neighborhoods and New Las Vegas. Now you need to save humanity through space colonization…La Terre est menacée de destruction totale. La technologie est prête pour installer l’humanité … sur la Lune! Oui, clairement ! On ne peut qu’apprécier le gros travail fait par les auteurs pour offrir sur cette nouvelle boîte un large choix de missions cohérentes et l’effort particulier mis sur le matériel présent. If you have never played Welcome To, there’s no reason not to start with Welcome To The Moon. It has so much game play and the build-up in terms of challenge level is consistent across the adventures. You also get a banging solo mode as well as a campaign on top. The replayability of Welcome To has always impressed me and Welcome To The Moon is no different. That Welcome To The Moon is the final game in the 3 part series makes me incredibly sad, but what a shooting star of a game to end on! Three end game conditions are always in play, though specific maps may have additional end game triggers. Three objectives are put in play during setup, referring to the specific mission map. If a single player completes all three then the game ends – with points earnt for each mission players complete. If someone fills every space on their board or fails to write a number 3 times the game also ends. At this point players calculate their points to determine the winner. When playing the maps individually whoever has the most points wins. If playing the campaign the winner gets the most stars, which are accumulated across the full campaign.

Toujours dans l’intelligence de Welcome, on aura ici plus de liberté et donc aussi davantage d’hésitation, mais les erreurs ou la malchance seront vite contrebalancées par un bonus qui va rapidement nous débloquer. Mais faut pas en abuser non plus. Chaque grille a un thème et une mécanique propres. C’est délirant. Welcome to the Moon is the last episode of the Welcome to. . . trilogy of games. After the residential housing estates of the 1950s , after the casinos of the 1960s, you will aim to conquer space. . . I’m kidding of course. Well, sort of. Reading through them, the rules do feel unnecessarily convoluted. Granted there are 8 new challenges and admittedly each one has a different way of scoring (some of which are quite complicated – Adventure #6 I am talking to you!). But, as somebody who is familiar with Welcome To, even I got in a bit of a muddle trying to follow them at times. Bien que l’on vous vous conseille grandement de vivre ces aventures une première fois dans l’ordre croissant, pour la cohérence de l’histoire, chaque aventure est jouable et rejouable de manière individuelle et séparée.What makes the expansions special to me is that they require very little added effort to learn. The base multiplayer solitaire gameplay of flipping cards, choosing pairs comprising one number and one scoring bonus action, and then allocating numbers to a row of houses on your sheet doesn’t change. Turns are still simultaneous, numbers still have to be consecutive (although breaks and directional changes occur in some), and actions still enhance the value of your streets. On that basis, you can practically hit the ground running straight out of the shrink. What changes each time is the theme as well as the specific ways in which the bonus actions accumulate points.

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