276°
Posted 20 hours ago

Games Workshop - Warhammer - Age of Sigmar - Nighthaunt Awlrach The Drowner

£9.9£99Clearance
ZTS2023's avatar
Shared by
ZTS2023
Joined in 2023
82
63

About this deal

Letters, painting advice, and beautifully painted miniatures. This month: a big green god and the Martian Mechanicum.

Chainghasts are pretty much as we saw them in Arena of Shades, functioning largely as a +1 to hit aura to Nighthaunt units while a Spirit Torment is on the battlefield. This is… nice, but because it’s dependent on a Spirit Torment floating around, killing that off means the Chainghasts are almost useless. At least you get them for free in the box with your Spirit Torment? Glaivewraith Stalkers

Behemoth

A Soul to Claim is the kind of strategy that would be really, really good in an event that lets you change grand strategies between games, but might be too much of a gamble otherwise. You choose an enemy unit with the highest wounds characteristic as the target, and complete this strategy if it’s slain by a friendly Summonable unit (which is most of your non-hero units). It’d be worth taking if you saw your opponent’s army and knew their beefiest unit was an 8 wound hero, but if you run into gargants and have a Gatebreaker on one wound left, you’re absolutely going to use whatever you have at your disposal to take that final wound off, rather than letting the beast run rampant hoping you can achieve it next turn. Sign up for the Warhammer Community newsletter to get all of the latest Warhammer news delivered to your inbox. As usual, we will cover it next week, in a separate article, as there’s a lot to cover here. What’s in the Book?

And that’s still not all! Alongside the scenery and the incredible Krondspine Incarnate of Ghur, the first Season of War book is arriving for Warhammer Age of Sigmar. It expands the ongoing narrative of the Mortal Realms, and explores the aftermath of the battle at Amberstone Watch, the siege of Excelsis, the Dawnbringer Crusades, and the alpha-continent of Thondia. After making a charge roll with a Nighthaunt unit, look up the unmodified value you rolled on the Wave of Terror table and apply that effect to an enemy unit within 1”. No Inspiring Presence can really change the moves your opponent is willing to pull. How much are you willing to risk those Allopexes next to Sinister terrain? Or your Stone Guard after they’ve used their Aetherquartz? Following the release of the latest Chapter Approved, Warlord Supreme, Robin Cruddace, discusses the future of battle in the much-fought-over War Zone Nephilim.Top Op Elliot Hamer joins us to talk about his favourite operatives from the first year of Kill Team.

Five members of the White Dwarf team embark on a Kill Team campaign. But who will escalate hostilities, and who will be digging holes with their trench shovels? Architect of renown, Ashley Hamstead-Reid, joins us to talk about building (and demolishing) the ruins of Dol Guldur in this impressive scenery article. Finally, Arcane Tome from the core rules is not a bad option, giving you another wizard on a hero you’re likely already taking. Nighthaunt have a fair few nasty spells, and even with Olynder, Reikenor and a Guardian of Souls in the same list (probably unlikely), you’re still probably wanting to cast another spell. Look outside the box that is this excellent battletome, and you might just find some still very useful basic enhancements in the core rules.

Leader

The Midnight Tome in Relics of the Underworld lets a wizard once per battle automatically cast a spell to summon an endless spell with an unmodified 12 that cannot be unbound. While our choice would probably be Emerald Lifeswarm, Nighthaunt endless spells have received major upgrades and are all incredible viable, which we’ll get into just below. While before Nighthaunt could ‘deep strike’ using From the Underworld They Come , now at the end of deployment but before determining control of objectives you can choose up to three units and remove them from the battlefield to return to play at the end of any movement phase 9” away from enemy units. This is incredible, because your opponent has presumably deployed in response to how your army has been, but then you completely rewrite the battlefield. It also doesn’t limit how many units can leave the table – if you’re playing a small game with four units, you can hide one and put the other three into reserves before the game begins. In the first part of a limited-run series, six Captains of the Legiones Astartes embark on a mission to build and paint armies in preparation for the invasion of the Death Guard's toxic home world. One of the broader trends here is to strip out sources of rerolls wherever they were found and replace them with new effects or simply rewrite the scroll entirely. Despite having a whopping 16 leaders out of 27, many of these leaders have been tweaked and written to have a specific niche, resulting in a selection where you can make an argument to include almost everything here. Leaders Lingering Spirits gives you a 4+ ward save against mortal wounds, which is nice but you probably have better things to be doing than probably still failing to keep your general alive against Lumineth Sentinels.

Asda Great Deal

Free UK shipping. 15 day free returns.
Community Updates
*So you can easily identify outgoing links on our site, we've marked them with an "*" symbol. Links on our site are monetised, but this never affects which deals get posted. Find more info in our FAQs and About Us page.
New Comment