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Games Workshop - Warhammer 40,000 - Necrons Chronomancer

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Crypteks are members of a pan-galactic conclave of Necron technologists whose purpose is to study and maintain the eldritch devices of their ancient species. They are masters of dimensional dissonance, singularity manipulation, atomic transmutation, elemental transmogrification and countless other reason-defying technologies. Nevertheless, the Necrons place great store in such things, and his position within the dynasty is for now assured.

Deep within the portions of the Hollow Sun turned over to Rahkoz are vast engines within which are generated forms of power entirely anathema to any known branch of science.Orikan takes great care to keep his machinations hidden from his peers. Though chronomancy is a science practiced by many other Crypteks, no other is remotely capable of Orikan's feats, something that would increase a hundredfold the suspicion in which he is held. And suspicion is the last thing Orikan needs at this moment. A thousand millennia of planning and preparation are about to come to fruition, for once the stars are in the proper alignment, Orikan will finally embrace his true destiny... With every beam it fires, it is capable of vaporising everything in an area with a small blast, and its rate of fire allows it to continually bombard an area with impunity.

A Focussed Death Ray is a ferocious armament that can be mounted as the primary weapon on a Sentry Pylon. The coruscating beams of force emitted by the Focussed Death Ray are able to slice through entire ranks of enemy soldiers and whole columns of armoured battle-tanks with contemptuous ease. How effective Rahkoz is cannot easily be judged, for there can be no evidence that a future calamity has been averted. Rahkoz makes frequent claims that the galaxy itself would have ended yesterday were it not for some bold deed he performed, especially when confronted by a skeptical rival. Presented here are the five most common Cryptek techno-sorcery disciplines, but by no means are these the only ones, as there are literally hundreds of thousands of such disciplines in use by the different Cryptek Conclaves: Cryptek Rahkoz, the Harbinger of Eternity and Court Chronomancer of the Suhbekhar Dynasty, passing beyond a newly conjured portal. As court chronomancer, it is Rahkoz's duty to manipulate milestone historical events, whether past, present, or future, to the benefit of the Suhbekhar Dynasty.A Death Sphere is a devastating anti-matter weapon of mass destruction carried by Night Shroud bombers. A potent relic of the ancient and apocalyptic conflict known as the War in Heaven, a Death Sphere is a self-enclosed containment vessel carrying an anti-matter warhead capable of wiping from existence anything it encounters. You can choose to equip the Aeonstave instead if you prefer a shorter range Assault D3 weapon. It’s Str 5 -2 AP, damage 1 is still nice but I just preferred the Entropic Lance. The Deathwatch itself has little or no knowledge of the activities of the chronomancer, for thus far he has proven extremely adept in covering evidence of his manipulating key events. The chronomancer is said to be able to manipulate these incomprehensible energies and to influence events at almost any point in the space-time continuum, though exactly how, and how efficiently, remains a secret known only to him. Alchemist Crypteks specialise in the transmutation of matter from one form to another and the instilling of animus within inanimate objects.

If that unit contains one or more models with fewer than their starting number of wounds remaining, select one of those models; that model regains one lost wound. Accomplished psychomancers are amongst the most keenly retained of all Crypteks due to their command over the powers of the mind.

Necrons.

A Cryptek is one of the technologists and engineers of the Necron species, and they are responsible for studying and maintaining the technology of the Necron dynasties. A Cryptek's powers mirror that of the psykers found amongst the other intelligent species of the galaxy. To manifest the psychic power, you must first pass a Psychic test. The opposing player can then select one of their PSYKER units that is within 24" of the PSYKER unit attempting to manifest the power and attempt to deny that power before its effects are resolved by passing a Deny the Witch test.

A more traditional Necron feel, this army brings as many guns as it can. You can fill out your core with Necron Warriors with a mix of weapons–Gauss Reapers on Necron Warriors are a great weapon, and this dynasty’s trait helps by enhancing its range by 25%. It’s a valid tactic just about anywhere, but Mephrit makes it especially dangerous: a character with the Veil of Darkness can jump itself and 20 Reaper Warriors into position and light up most targets, boosted by stratagems to increase wounds (via Disintegration Capacitors) and/or inflict mortal wounds (via Talent for Annihilation) if need be. The increased range means units that deny “deep strike” mechanics within 12″ won’t stop you. Another option is Tomb Blades, which offer tough mobile shooting and can also be great objective grabbers/harassers, especially since they don’t crumble to dust like Scarabs tend to. A Rod of Covenant is a symbol of office of the ancient ruling council of Necron nobility known as the Triarch and the primary weapon of Triarch Praetorians. A Rod of Covenant is a powerful weapon that resembles a staff with an ornate headpiece that is capable of firing blasts of potent viridian energy at extremely short ranges.Some of Rahkoz's peers suspect he is capable of physically traversing the abyss of space and time, and of directly interacting in ways that alter the otherwise inalterable flow of cause and effect. Warriors • Immortals ( Despotek • Guardian) • Pariahs • Deathmarks • Lychguards • Triarch Praetorians • Flayed Ones • Cryptothrall The Chronomancer has a neat piece of Wargear called a Chronometron in 40K games that allows a friendly unit within 9″ of her to reroll charge rolls and gives that unit a 5+ invulnerable save. I can see that being pretty useful for a unit of 20 Flayed Ones. Even fired at low power, a Doomsday Cannon is a fearsome weapon; when firing at full effect, its searing energy beams burn many times hotter than more conventional Plasma Weapons. Infantry squads caught in the Doomsday Cannon's fury are obliterated instantly whilst armoured vehicles are reduced to glowing slag. In the face of a shot from a Doomsday Cannon, nothing less than a Titan's void shields can hope to offer more than a fool’s hope of protection.

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