276°
Posted 20 hours ago

Games Workshop - Warhammer Age of Sigmar - Gloomspite Gitz: Bad Moon Loonshrine

£9.9£99Clearance
ZTS2023's avatar
Shared by
ZTS2023
Joined in 2023
82
63

About this deal

Simple roll a D6 each round and on a 4+ gain a command trait. Welcome addition and hardly a bad thing to have. Artefact: Aetherquartz Studded Hide If that doesn’t sound like your cup of fungus brew, we have a guide to the other Age of Sigmar armies to help you decide on a more suitable faction.

The Moon-biter Squigalance takes a lot of the guess work from this process, you can pretty easily include it without much problem and it contains mostly everything you’d want anyway. Allegiance: Gloomspite Gitz Jaws of Mork Loonboss on Mangler Squigs or Giant Cave Squig, 0-3 Loonbosses on Giant Cave Squigs, 1+ Moon-Jumper Stampedes, 1-3 Jaws of Mork Mangler Squigs 0-2 Squig Herders.In addition, most advertising networks offer you a way to opt out of targeted advertising. If you would like to find out more information, please visit http://www.aboutads.info/choices/or http://www.youronlinechoices.com. Troggoths are not complex creatures, they care not for deep aspirations. They sleep in their caves and if it were up to them they’d like to keep it that way. Glogg, a particularly cunning Troggoth (by which I mean only somewhat stupid instead of very) who has, despite all odds managed to form his own Trogherd and keep it going. Most Trogherds tend to burn out after a time, once their hunger has been satiated and they return to sleep. Glogg has, somehow, kept it going though no one is sure how. Guided by the Badmoon, this particularly dangerous Trogherd travels across the Mortal Realms, seeking new strains of fungi to eat. Regardless it’s still nice for them to see some sort of subfaction when they previously didn’t get one and it couldn’t hurt to give them a few more for good measure. They really need the help. Each time a Grimscuttle Spiderang unit is affected by a spell, you can roll a die. On a 5+ ignore any wounds inflicted by that spell. Decent, if your opponent brings a lot of magic, as it negates the whole thing rather than negating one wound for each 5+ like a Feel No Pain does, but it also focuses on a specific niche (spellcasting) rather than Mortal Wounds in general, and is all-or-nothing. Allegiance Ability: Drawn to the Aetherglow

Veteran Gitz players will notice that three of the old moon buffs have been cut, and the extra CP and cast bonuses will be rough to lose, but we promise good news from here on in. TOTAL: 2000/2000 WOUNDS: 142 LEADERS: 2/6 BATTLELINES: 3 (3+) BEHEMOTHS: 4/4 ARTILLERY: 0/4 ARTEFACTS: 2/2 ENDLESS SPELLS: 1/3 ALLIES: 0/400 Found in the realm of Hysh it seems, this grants a 5+ Feel No Pain for mortal wounds for the bearer. Troggoths are already tanky so this is in line with their M.O. Battalion: Stomping MegamobFinally there’s Chasing the Moon which requires your general to survive the battle, potentially much easier than it used to be if they’re a Galetian Champion, and to have been affected by the Light of the Bad Moon in 3 battle rounds. Battle Tactics The Gloomspite Gitz battletomecontains all the rules, Warscrolls, and army abilities you need to build an army of nasty little goblins and their reeking allies.

The Gloomspite Gitz build effigies to the Bad Moon wherever they make war, and you can represent this on the battlefield using the Bad Moon Loonshrine faction terrain piece. Da Bad Moon gives us another blessing yet again! Not two months after the last Tome Celestial, we get another one, and for Gloomspite Gitz again! Last time it was The Jaws of Mork aimed at the popular mascot of the Gloomspites, the Squigs. This time, the other, less appreciated mascot, the Troggoths get to shine. These sentient mushrooms are beasts of destruction, focused only on eating and napping and then whatever it takes to get one of those two things. With the newest White Dwarf you can field your own squad of them for a decidedly different type of playstyle from the normal gitz lists. Just one, and it’s a weird one. Troggherd Heavies has a required Troggboss, one Dankhold Troggoth and no optional units. For this you get the Magnificent ability. This is actually OK, Dankholds are no longer totally embarrassing, and this is an easy battalion to fulfil for a decent reward. Why there is just one core battalion and only for Troggs is another question, but it’s what we’ve got. Grand Strategies Surprisingly for such a straight forward faction, there’s a fair amount of lore. The “Squigalanche” is more of a loose coalition of squig riding towards more or less the same goal. Few know why Squigs do this. Is it random chance? Is it the will of Mork that drives them? Who knows? All that matters is if you see them on the horizon you’re already dead, because there’s no way you’re getting out of the way in time.Aside from the short list of units, your options are further constricted because aside from the Scuttleboss, Webspinner Shaman (on-foot) and Spider Riders, those are all Behemoths, and on a 2,000 point list you’re only allowed 4 Behemoths so you options for list building are further shortened. About the only saving grace is that the battalions are surprisingly powerful and depending on how you want to lean on your list you can build on those units strengths. Allegiance: Gloomspite Gitz

Grimscuttle is a total rewrite from the old White Dwarf rules and feels like it still doesn’t quite get there for what is one of the weaker standalone parts of the army. This now lets you deploy up to two spiderfang units off the board with each skitterstrand that you have already deployed in ambush from beyond – bringing all the units on together when the skitterstrand deploys onto the board. It’s certainly an interesting way to keep some of your units safe from early alpha strikes, but can leave you at the mercy of multiple 9” charges. Battalions Every turn, Troggoths can attempt to regenerate D3 wounds on a 4+. This adds +1 to the roll, making it a 3+. This makes for reliable healing which will make the fairly tanky Troggoths far more frustrating. Command Ability: Oblivious to Sorcery Path to Glory rules for your Gloomspite Gitz to concoct strange and esoteric potions to empower your clan. There’s 3 kinds of Trogg units, plus a leader and a named leader. While not a ton of variety, lets try and keep it in theme as best we can. Allegiance: Gloomspite Gitz

It provides a flexible basis for an army at a good bundle price, but may not be the right way to start if you want to double-down on a particular theme, like Squigs or Troggoths. Big, strong, stupid and stupidly tough, troggoths hit hard and can regenerate any wounds they have suffered.The mighty Dankhold Troggoths and Dankhold Trogbosses are colossal, ancient creatures that are even harder to kill than other troggoths, and their odiferous presence improves the bravery of nearby Gitz. Rules are included for five different subfactions of Gitz.Da King’s Gitz are the most numerous of all the troglodyte hordes, and can re-roll the dice when trying to return destroyed units to the table using the Loonshrine’s Moonclan Lairs ability. The Badsnatchers are sneaky and magical, and get better at spell casting when they gang up close to each other. There are a lot of artefacts to get through here as they’re more split up by keyword, so these are just a selection of the more interesting ones.

Asda Great Deal

Free UK shipping. 15 day free returns.
Community Updates
*So you can easily identify outgoing links on our site, we've marked them with an "*" symbol. Links on our site are monetised, but this never affects which deals get posted. Find more info in our FAQs and About Us page.
New Comment