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Halo 4 - Xbox 360 (Standard Game)

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Graft, Kris (September 16, 2010). "Analyst: Halo Reach Sales Bode Well For Core Gamer Market". Gamasutra. Archived from the original on September 20, 2010 . Retrieved September 29, 2010. a b Shea, Jessica (February 15, 2012). "The Halo Bulletin: 2.15.12". Halo Waypoint. 343 Industries. Archived from the original on September 23, 2013 . Retrieved November 23, 2012. Bromell, Adam (November 20, 2012). "The Environment Art of Halo 4". Polycount. p.2. Archived from the original on October 31, 2013 . Retrieved November 24, 2012.

Halo has evolved, wrapping its multiplayer in an unexpected narrative context – the Spartan-on-Spartan battles are presented as training sessions aboard the UNSC Infinity ship – complete with more of the same visually arresting introductory cutscenes for both the adversarial War Games and the new Spartan Ops co-op mode. Campaign". Halo Waypoint. 343 Industries. Archived from the original on September 21, 2013 . Retrieved November 11, 2012. Shea, Jessica (April 17, 2012). "The Halo Bulletin: 4.17.12". Halo Waypoint. 343 Industries. Archived from the original on October 12, 2013 . Retrieved April 17, 2012. Visual effects house The Sequence Group, who had previously developed animation for Halo: Combat Evolved Anniversary 's terminals, [52] returned to create additional animation for Halo 4. The Terminals feature a painterly artistic style, which Sequence president Ian Kirby felt appealed to gamers familiar with the style of concept art. In addition to creating the visuals for the Halo 4 terminals, their work appeared in one of the game's main cinematics. To save time and expense using traditional motion capture methods to animate the 3D characters, The Sequence Group used twin Microsoft Kinect infrared sensors to create a home-made solution. [53]a b c d e f Watters, Chris (November 1, 2012). "Halo 4 Review". GameSpot. CBS Interactive. Archived from the original on March 3, 2015 . Retrieved November 1, 2012. Halo 3:ODST– Campaign, Firefight,Splitscreen, LAN, Online squads,Service record, and Player customization. a b c d "Halo 4: A Hero Awakens". GameSpot. CBS Interactive. September 1, 2012. Archived from the original on October 24, 2012 . Retrieved September 3, 2012. Following Halo 4 's announcement, O'Connor reported that both Master Chief and Cortana would undergo "radical" changes in appearance for the game, some of them attributed to better graphics and others to story elements. [40] The studio wanted Master Chief's appearance to convey an imposing mass and weight, to show that one of his characteristics is his 800-pound (360kg) armor. [41] [42] They studied the armor changes that were made for the Spartans in Halo: Reach, which were much bulkier than renditions in previous Halo games. [42] Character and concept artists began redesigning the Master Chief by creating sketches; these sketches would be rendered into 3D models so the team could analyze the design from every possible angle. The team would then return to creating sketches to make adjustments, and repeat the process until the main structure for the Master Chief was created. The team then worked on the finer details of his appearance. [41] [43] [44]

Only Achievements that depend on game servers will be affected.The types of achievementsthat willno longer be available are: Shea, Jessica (January 23, 2013). "The Halo Bulletin: 1.23.13". Halo Waypoint. 343 Industries. Archived from the original on September 23, 2013 . Retrieved January 26, 2013.a b Makuch, Eddie (March 29, 2013). "343 was 'skeptical' about Chief-Cortana story in Halo 4". GameSpot. CBS Interactive. Archived from the original on June 3, 2013 . Retrieved March 31, 2013. Shea, Jessica (July 14, 2012). "Xbox 360 Limited Edition Halo 4 Console Bundle and Accessories Revealed at San Diego Comic-Con". Halo Waypoint. 343 Industries. Archived from the original on September 28, 2013 . Retrieved July 15, 2012. Robinson, Martin (February 27, 2013). "Halo 4: Spartan Ops Season 1 review". Eurogamer. Eurogamer Network. Archived from the original on March 24, 2015 . Retrieved October 25, 2013. Technologically speaking, Halo 4 doesn't put a foot wrong throughout the entire eight to nine hour campaign. The enhancements to modelling, lighting and environments are beautiful and play host to some of the most epic gunplay we've experienced on a home console title. Perhaps this is not surprising bearing in mind that the 343i tech team had the know-how and the time to push the 360 hardware further and harder than any other developer we're aware of. Factor in how key 343i staff contributed to the development of DirectX 11 (and almost certainly, the genesis of the next-gen Xbox) and we have some idea of the spectrum of talent Microsoft put to work here. a b c Sciretta, Peter (June 5, 2012). "Nicolai Fuglsig's 'Halo 4′ E3 2012 Trailer Imagines 'Halo' as a Live-Action Movie". slashfilm.com. Archived from the original on November 29, 2014 . Retrieved September 30, 2012.

a b c Shea, Jessica (January 16, 2013). "The Halo Bulletin: 1.16.13". Halo Waypoint. 343 Industries. Archived from the original on September 30, 2013 . Retrieved January 21, 2013. War Games". Halo Waypoint. 343 Industries. Archived from the original on June 30, 2013 . Retrieved February 10, 2013.The cooperative Spartan Ops mode originally began as a Firefight-type mode, similar to that featured in Halo: Reach, but was composed of different objective-oriented mission types. Over the course of development, changes were made to Spartan Ops to include a narrative that would tie Halo 4 's multiplayer together. The missions were designed primarily for four player co-op. The Spartan Ops development team worked with the narrative team to use ideas and storylines to shape the mode such that the cinematics would tie in with the missions. [50] Halo 4 – Campaign,Spartanops,Customgames,Forge,Splitscreen,LAN, Online squads, support will vary forAchievements. Including contractors, 350 people worked on the game. [33] 343 Industries contracted Certain Affinity, an independent video game development studio, to help with the development of Halo 4; they started work on the game in early 2011. [35] Certain Affinity has worked alongside Bungie and 343 Industries on producing multiplayer content for previous Halo titles. [18] The studio developed the Forge mode, co-developed War Games and created a number of maps and multiplayer modes for Halo 4. [35]

In a post-credits scene, the Didact proclaims the Forerunners' role as custodians of the galaxy having to bear the Mantle of Responsibility, and humanity as the greatest threat in the galaxy. Master Chief removes his armor aboard Infinity; if the player completes the game on Legendary difficulty, the Chief's heavily scarred face is briefly shown. [26] Spartan Ops [ edit ] a b c "HALO 4 "Awakening" ". Digital Domain. Archived from the original on March 29, 2015 . Retrieved January 15, 2013.Halo:Reach– Campaign,Firefight,Customgames,Forge,Splitscreen, Local Area Networking (LAN), Online squads, support will vary forAchievements

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