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Funko Plushies: Overwatch: Winston

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Try to land as close the enemy as possible, as this does more damage and allows you to melee them immediately for a bigger burst of damage.

Considering the hitbox, similar to Reinhardt's Hammer, turn your camera in the direction that Winston swings his fists to extend the size of the hitbox to make it larger than it already is. On console, this can be hard to do whilst simultaneously landing your jump perfectly, and adding ontop of this, you need to time the swings so that you don't boop them away from your landing damage - Hence I'd increase sensitivity drastically unless you don't find this as a major problem. Once your friendly Widowmaker activates Infra-Sight, you'll have a good idea of where all of your opponents are. This can make it easy for you to dive on lone Support heroes or snipers, and can also help you watch for enemy flankers such as Genji that you can easily fend away from your team. Much like Reinhardt, however, he is only capable of fighting at short range, and he is not nearly as consistently durable as the other Tanks. His damage output is considered to be lowest of its class, as any enemy healer will reduce the effectiveness of his weapon or even negate it. His personal barrier is very weak and has a very lengthy cooldown, not suited to be used as a main defensive tool. He has to make use of his Primal Rage to disrupt the enemies as much as possible; otherwise, it is a great ultimate battery due to his higher health and larger collision. Once in the air, Winston has a small amount of air control, allowing him to curve around in the air. Use this to both evade enemy fire and to land on certain platforms. Your jump cooldown is refreshed when exiting primal. Keep an Eye on Winston's in OWL; You'll see a bunch of them engage at the very end of their primal because they know that they have a guaranteed escape as their jump is refreshed.However, Winston can jump as far as 25 to 30 meters - In a VOD Review of a Master Main Tank Player, Jayne advised Winston Players to go into the courtyard of Lijang Night Market, to then practice your jumps to land on your spray. The scenario changed as Iggy led a group of omnics to confront Kace. Her speech got Kace's followers to drop their weapons. Kace, refusing to relent, fired his pistol at Iggy. Tracer used her accelrator to blink forward to intercept the bullet. She succeeded, but she was severely wounded, as due to the accelerator's malfunction, the bullet hit her over and over, rather than the damage being reversed via her usual rewind ability. Winston carried her comatose body out of the Underworld and got her to a hospital, where after eight hours in surgery, she pulled through. When running long range, high damage DPS characters such as Pharah, Hanzo or Widowmaker (This'll be in the context of both teams running Winston D.Va mirrors) you want to be playing much slower, posturing around the tanks to gain primal as fast as possible, because their tanks simply can't exist with the high amount of damage you have. Your jump cooldown is refreshed when you use primal, meaning that you can travel as far as a Reinhardt's pin but in the fraction of the time.

In May 2016, Blizzard released new Overwatch merch to its store, including a Winston plushie. [3] The plushie soon began to be featured in various Overwatch memes, with the earliest known meme image of the plushie being an April 7th, 2019, post to the subreddit /r/Overwatch_memes by an unknown Redditor. [4] The post gathered 50 upvotes in three years (seen below, left). The plushie made an appearance in subsequent Reddit posts, including one posted by Redditor Andreeeeeeeeeeeeeee3 to /r/Overwatch_memes on February 28th, 2020, gathering over 1000 upvotes in nine months (seen below, right). [5]Note that this DOES NOT increase DPS, but it INCREASES Damage over time (Since you need to reload less often, you will deal more damage over a set period of time, but the damage per second dealt does not increase) Winston Diva: Best for last. This way, you have some safety during your dive, alongside the versatility to posture and poke against both tanks better than Winston ball in case you want to play a slow dive. This is actually why you may feel in game that aiming Winston's tesla cannon up close and personal is actually harder than you think, because you're not making use of the 6 meter AoE cleave. I'll elaborate on this more in the ' POSITIONING/PLAYSTYLE' section of the guide due to your team composition influencing how you play.

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