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Games Workshop Warhammer 40,000 Tyranid Broodlord

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Bereft of their means to call for reinforcements or safely navigate surrounding space, the worlds of the Imperium are easily isolated from the wider galaxy.

It is possible that the Tyranids have been preying on galaxies since time immemorial and this is but the latest to feel their predations. Further Warp Storms followed, rippling across the galaxy, spilling the raw matter of Chaos into the material realm in ever-increasing quantities.If divorced from the greater swarm of a Tyranid invasion, Hive Fleet Genestealers can evolve into a purestrain form, their life cycle optimised to infect new hosts once new feeding grounds are viable. Taking a fully upright stance, the Third Generation Hybrid is reminiscent of many mutants in Imperial society. Their foul features go unnoticed in the underhives of many Imperial worlds. While less effective, destroying Mycetic Spores as they fall to the planet may also help the cause. Even the massive bulk of a Hive Ship has a limit to its resources. Each spore destroyed may mean greatly fewer organisms to face on the ground.

The Tyranid species is ultimately dedicated solely to its own survival, propagation and evolutionary advancement. The Tyranids collectively form a monstrous superorganism that travels across the universe in their great hive fleets of biomechanical Hive Ships, systematically consuming all other biomatter to enable their own rapid evolution and reproduction. As they grow, they may even modify the planet's tidal flow as their powerful metabolic filtration systems draw in all biomass. The only effective recourse at this stage is Exterminatus. Planets which have been subdued by the Tyranids are no longer salvageable. The second generation of hybrids are hunched and stooped -- not in the manner of the old or infirm, but more like pressured springs, ready to explode into movement. Like the generation before them, Second Generation Hybrids, who also serve as Acolyte Hybrids, may have five or six limbs, but their eyes and mouth are more like their Human parents, and they can make themselves understood in Low Gothic. Their bulbous heads have the facial features of their xenos gene-father, with their skin taking on a purple hue. These creatures are little more than beasts, their instincts directing their every move.

Mighty heroes fight at the forefront of battle.Some CHARACTER units have ‘Leader’ listed on their datasheets. Such CHARACTER units are known as Leaders, and the units they can lead – known as their Bodyguard units – are listed on their datasheet. The majority of Tyranid organisms have no distinct minds as a human would understand it, having been created to perform a single task to the exclusion of all else. Unless the implacable will of the Hive Mind instructs them to do otherwise, these organisms simply fulfill the functions for which they were created, acting on nothing more than instinct.

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