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Posted 20 hours ago

Hasbro B8571 Nerf Blaster Zombie Ner Doomlands The Judge, Yellow/Black, Standard

£9.9£99Clearance
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Note: These are not all the potential Breach changes we want to do, but as part of our ease-in, intentional-balance philosophy, we want to be measured. Stay tuned for more...potentially.) Flashpoint

Judge | Valorant Wiki | Fandom Judge | Valorant Wiki | Fandom

Fires 3 darts with every pull of the trigger: the judge toy blaster shoots 3 darts at a time with every prime and pull of the trigger This is mainly targeted towards Viper’s Pit, and should help reduce some of the unintentional collateral damage she can cause to her team, while also opening new strategies for playing around her ult as a team. The Judge is one of the five modern multi-fire blasters capable of firing more than two darts at a time, the others being the SledgeFire, the Mediator Barrel, the Trilogy DS-15, and the ShellStrike DS-6. I know the devs are probably working on the Judge nerfs right now, just wanted to make this post because it's been enough time that the Judge reigned king.

Our hope is to increase counterplay on Barrier and reduce the strength of the wall during reactive use. Observers can toggle team-based crosshair coloring for spectated targets via the settings menu (General -> Use Team Color for Crosshair Color) Killjoy’s Nanoswarm has been a terror to play against. It’s meant to be a strong stalling and post plant tool—but we feel it’s currently dealing far too much damage and players aren’t able to engage in the desired counterplay. Turret The remake vote will last for the duration of the buy phase, if the vote is not passed by the end of buy phase it will expire Desire here is to see if giving the Judge a little hit—paired with the other shotgun changes—moves the needle when playing against this gun. We’ll continue to monitor and make other changes if necessary

Judge Nerf - Forbes ‘Valorant’ 7.09 Patch Notes Bring Judge Nerf - Forbes

Hitting an enemy past 10 meters will apply a different tagging value to them instead of the standard tagging This patch’s other major nerf was aimed at shotguns, which now cause less aimpunch — or flinching — to enemies you shoot them in the head. On top of that, their tagging is also less effective from further away, meaning that getting hit by one shotgun pellet will no longer slow you to a crawl from halfway across the map. Greenwald, W. (2017-01-31). Exclusive: Straight out of Nerf Doomlands, Meet The Judge (Article). Geek. Archived from the original on 2017-03-26. Retrieved on 2017-01-31.

Note: These are not all the potential Breach changes we want to do, but as part of our ease-in, intentional-balance philosophy, we want to be measured. Stay tuned for more...potentially.) Our goal is to reduce the amount of healing done throughout the round. Disincentivize Sage from self healing and make it more expensive to do so.

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