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Games Workshop Warhammer 40k - Aeldari Dice Set

£9.9£99Clearance
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When it comes to manipulating fate the Aeldari are known to tug at those strings. This pool of dice is nothing new to the game. What makes it unique is that you start with 12D6 and can choose to re-roll all the dice for a better pool. But each time you do you lose one die from the roll. These dice are then “fixed” at the number and you can use them to replace the die rolls above. While I thought that the Warhammer 40k Aeldari Faction Focus couldn’t get better, the best part wasn’t even showed until the Weapon Spotlight. The only new gun showcased was the Prism Cannon of the Fire Prism, the heavy tank of the Aeldari forces. This gun currently has 14 or 6 Strength depending on the profile, and it can deal a devastating 3D3 Damage with a -5 AP if you fire it in Focused mode. The Prism Cannon just got a huge buff! Exorcists go up (+30pts). It’s in line with other Indirect, but again these could probably have gotten a softer touch. Embolden grants a CORE or CHARACTER +2 Ld and Fight First. The Ld buff is neat, but the Fight First is the key part here, helping you in ongoing combats, or to offset a Fight Last debuff placed on them by the enemy. explode’ essentially translates to ‘An unmodified 6 to Hit does an additional hit’, so read that as ‘Does 2 Hits instead of 1’. Per the Core Rules, anything that might also happen on a 6 to hit (such as auto-wounding) does not apply to the additional hit, only the original.

Savage Blades- Units get an extra -1AP in the first round of combat. This is decent enough, though really the units that you want in melee already have a high AP already, and the units you don’t want in melee won’t get too much benefit from this in the first place. It’s not terrible, but there’s better melee focused traits. Children of Prophecy- Your PSYKERS can reroll 1s and 2s when Casting or Denying. Offers decent reliability for their powers, which are pretty crucial to the running of the army, though the cost of a more widely applicable army ability can be sorely felt. Branching Fates corrects the bad rolls of your Fate dice, as if you use one to substitute a roll for a unit within 12” of your Farseer, it counts as an unmodified 6, Opponents of the Aeldari find them mercurial and elusive, and plans are sure to fail as these unpredictable skirmishers feign retreats and mask their presence.Multifaceted Mind- A FARSEER , or YVRAINE , can do a Psychic Action and still cast a single Power. Great if you’re looking at the Warpcraft Secondaries (or going all in on Eldritch Storm, cos lightning), letting you still contribute your potent buffs to the battlefield when needed. Certainly not something to always use, or indeed can always be used, but handy to have for only 1CP. The Aeldari are a highly mobile army full of specialised units that can boost their already devastating powers by examining the skeins of destiny, discerning exactly where to place a surgical strike. They then nimbly retreat, their battle lines dodging reprisal like the tide retreating from the shore. Faction Rules

Points cost. While their units are very good, you are paying a premium for things that won’t take a punch. Speaking of which… Conceal grants Light Cover to a CORE unit, offering a decent level of extra protection to your Infantry and Bikes, though with middling Armour or built in Invulnerables already, this might not always be useful.Forewarned- A unit within 12” of a FARSEER can shoot at an enemy Reinforcement that arrived within 18” of them that turn (the chosen unit, not the FARSEER ), at the end of the opponent’s Reinforcement Step. Not cheap at 2CP, and requires a Farseer nearby to guide them, but this works on any unit you arrive near. Crisis Suits arriving within range of some War Walkers with Bright Lances, have at it. Warp Spiders onto a unit of Acolyte Hybrids, ouch time for them. A unit of Terminators thinking they’re clever and appearing near some Wraithguard, they’re gonna have a bad time. This can cause some serious headaches to your opponent’s game plans, so be sure to have a Farseer around your heavy hitters to “dissuade” enemy arrivals. Ynnari look like they rule this time around, both because their marquee units are great, and because the cross-faction interactions are more permissive than they’ve been since early 8th Edition. As anyone who was playing around that time can attest, this can only end extremely well. While no Epic Hero has been shown for the Eldar, we received two very interesting Datasheets: one for the Farseer Character, and one for the Guardian Defenders Battleline unit. Treasures of the Aeldari- Give a Character a Relic. As with the above, this can help build some strong Characters, and there are some good ones to choose from, especially for melee Autarchs. Even Aeldari engines of war are swift and agile, including tanks like the Fire Prism , which uses an intricate crystalline matrix to focus energy into either destructive pinpoint spears of light that can pierce the most formidable armour or deadly blasts that can obliterate hordes of armoured infantry. Harlequins

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