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Rocket Games ROC1427 Countdown The Board Game

£9.9£99Clearance
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After the thirty seconds is up all players compare words. The player with the longest word wins the number of points equal to the number of letters in their word. Answer general knowledge questions for the chance to guess whether your next card is higher or lower. With enjoyable yet challenging questions and giant playing cards, this consummate quiz combo will provide hours of enjoyment for both family and friends. Rounds continue with four more Letters Games followed by another Numbers Game then three more Letters Games followed by a third Numbers Game. But some amongst them might be guardians of the prison, waiting for the right moment to strike. In the cooperative game Room 25, not everyone wants to escape from imprisonment – but who is the traitor?

Trapped in a prison in which each room has four doors but apparently no exit, the players must try to find Room 25, the supposed exit to this nightmare. After the thirty seconds has elapsed the players declare how close they got to the target score. All players who achieved this target, score ten points each, with the other players not scoring. If no player has reached the target then the player/s who are closest score seven points if that number is within five of the target or five points if it is within ten of the target. Numbers more than ten away from the target do not score. Move your character to an adjacent room. If the room is still hidden, it is revealed when you reach it. The room will stay revealed for the rest of the game. A room effect applies every time a character enters it. exception: the Central room CANNOT be moved and always stays at the Complex’s center. Therefore, it is IMPOSSIBLE to use the Control action to move a central line (containing the Central Room).

Both sets of Number Cards must be reshuffled and reset before each new Numbers Game. ROUND 15 - THE COUNTDOWN CONUNDRUM The guards win if two prisoners are killed or if the prisoners did not escape before the end of the countdown. Players always start in the central room, and the Room 25 is always initially placed amongst the 12 tiles at the corners (3 in each corner). Countdown

NOTE: You are unable to put down a reminder token during the first look pre-programming action when the game starts. A player can also choose to program only one action. During the Action phase they will be able to choose if they play it during the first action turn or during the second one. All the players have a starting clue. During the first Turn, before the first Programming phase, each player secretly looks at one of the four rooms adjacent to the Central room, and replaces it face-down in its initial location. Warning: Each player looks at ONE room only, even if they play more than one characters. Move the line that includes your character’s room one rank in the direction you choose (vertically or horizontally). All the rooms slide one rank in the same direction, all the characters stay on the rooms they’re standing on and slide with them. The room at the end of the line exits the Complex and is replaced at the other end of the line. Afterwards, a Control token is placed next to the line you just moved with the arrow pointing in the direction of the movement. If more than one player has the joint longest word then these players all score. These scores are written in the adjacent Round Box on these player's Score Sheet and are then added to their Total Score Box.The player to the left of the youngest player now chooses their set of letters for the second letters game with the player to their left placing the letters on the board. Move ROOM 25 from EXIT zone towards outside the complex with the CONTROL action, once all prisoners are inside. Each player has thirty seconds to try and reach the target number using any or all of the six numbers just once by means of any combination of addition, subtraction, multiplication and division. In COOPERATION mode, players control prisoners trying to find Room 25 and escape together before the end of the countdown.

At the end of each turn, first character becomes the last one, and is turn marker is moved to the right of the previous last character on the countdown board.In COOPERATION mode, there are 8 turns for 4 characters, 7 turns for 5 characters and 6 for 6 characters. In SUSPICION mode, one to two guards infiltrate the prisoners, looking to prevent their escape through deception or brutality! The Countdown game show has become somewhat of a British institution. The first programme was aired on Channel 4 in 1982 and the game show has over 5,000 episodes behind it, across no less than 65 series, making it one of the longest-running game shows in existence. The player to the left of the next player choosing cards takes the four large numbers cards and mixes them up before placing them face down on the table. This player also shuffles the twenty smaller Numbers Cards and places them in a separate pile on the table. This player then writes down in secret a three digit target number in the Target Box on their Score Sheet for Round 5.

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